Kinect Star Wars
I was Main Game Designer on the Podracing game mode in Kinect Star Wars, which featured many different Star Wars-themed modes. Podracing was one of the first modes we knew we wanted to make, and I led the Podrace strike team that helped us get green lit. During production, I worked onsite with Microsoft in Redmond to work closely with the developers there, keeping us in sync with the massive development process with teams literally around the globe. I also worked on cinematics and the game's interactive front-end menu. I've moved my site to http://joshcook.us/ -- please click here to read about my work in Kinect Star Wars.